Elemental Steeds

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Revision as of 00:49, 17 March 2026 by Denial (talk | contribs) (Created page with "Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet u...")
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Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!

  • Taming Requirement:
  • Slots: 2 => 5 (Common/Uncommon/Rare), 1 => 5 (Epic/Legendary)
  • Starting abilities: Dragon Breath (Epic/Legendary lose this)
  • Innate abilities: See Table Below
  • Location: Felucca, Trammel, Malas, Tokuno

Stat Ranges

  • Strength:
  • Dexterity:
  • Intelligence:
  • Hit Points:

Resist Ranges

Resist Ranges vary between the different elements.

Resist Fire Steed Cold Steed Poison Steed Energy Steed
  • Physical‎
  • Fire‎
  • Cold‎
  • Poison‎
  • Energy
  • 30 - 40‎
  • 70 - 80
  • 20 - 30
  • 30 - 40
  • 30 - 40
  • 30 - 40‎
  • 20 - 30
  • 70 - 80
  • 30 - 40
  • 30 - 40
  • 30 - 40‎
  • 30 - 40
  • 30 - 40
  • 70 - 80
  • 20 - 30
  • 30 - 40‎
  • 30 - 40
  • 30 - 40
  • 20 - 30
  • 70 - 80

Damage

  • Base Damage:
  • Damage Type: Based on element type

Training Options

Magical Abilities Special Abilities (Epic and Legendary Only Special Moves Area of Effects
  • Piercing
  • Bashing
  • Slashing
  • Wrestling Mastery
  • Poisoning
  • Discordance
  • Magery Mastery
  • Mysticism
  • Spellweaving
  • Chivalry
  • Angry Fire
  • Conductive Blast
  • Dragon Breath
  • Inferno
  • Lightning Force
  • Raging Breath
  • Armour ignore
  • Armour Pierce
  • Bladeweave
  • Bleed Attack
  • Cold Wind
  • Concussion Blow
  • Crushing Blow
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind
  • Mortal Strike
  • Nerve Strike
  • Paralyzing Blow
  • Psychic Attack
  • Talon Strike
  • Aura of Energy
  • Aura of Nausea
  • Essence of Disease
  • Essence of Earth
  • Explosive Goo
  • Poison Breath