Elemental Steeds
Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!
- Taming Requirement:
- Slots: 2 => 5 (Common/Uncommon/Rare), 1 => 5 (Epic/Legendary)
- Starting abilities: Dragon Breath (Epic/Legendary lose this)
- Innate abilities: See Table Below
- Location: Felucca, Trammel, Malas, Tokuno
Stat Ranges
- Strength:
- Dexterity:
- Intelligence:
- Hit Points:
Resist Ranges
Resist Ranges vary between the different elements.
| Resist | Fire Steed | Cold Steed | Poison Steed | Energy Steed |
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Innate Abilities
Innate abilities are cumulative. A higher rarity steed will have the previous rarity abilities too!
These abilities are not affected by player training. They do not use mana.
| Tier | Fire Steed | Cold Steed | Poison Steed | Energy Steed |
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(E) = Elemental Damage
(DD) = Direct Damage
Special Thanks to Massapequa for his custom abilities
Damage
- Base Damage:
- Damage Type: Based on element type
Training Options
| Magical Abilities | Special Abilities (Epic and Legendary Only | Special Moves | Area of Effects |
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