Elemental Steeds: Difference between revisions
Created page with "Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet u..." |
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Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana! | Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana! | ||
[[File:Elemental-steeds.png]] | |||
* Taming Requirement: | * Taming Requirement: | ||
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* 70 - 80 | * 70 - 80 | ||
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== Innate Abilities == | |||
Innate abilities are cumulative. A higher rarity steed will have the previous rarity abilities too! <br /> | |||
These abilities are not affected by player training. They do not use mana. | |||
{| class="wikitable" | |||
! Tier !! Fire Steed !! Cold Steed !! Poison Steed !! Energy Steed | |||
|-style="vertical-align:top;" | |||
| | |||
* Common | |||
* Uncommon | |||
* Rare | |||
* Epic | |||
* Legendary | |||
|| | |||
* Firebolt (E) | |||
* Flamestrike (Single-target) (E) | |||
* Flamestrike AoE (E) | |||
* Meteor Swarm (80% phys, 20% fire) | |||
* Meteor Shower (80% phys, 20% fire) | |||
|| | |||
* Icebolt (E) | |||
* Icestrike (Single-target) (E) | |||
* Icestrike AoE (E) | |||
* Ice Geyser | |||
* Ice Prison (freezes) | |||
|| | |||
* Poisonbolt (E) | |||
* Poisoncloud (Single-target) (E) | |||
* Poisoncloud AoE (E) | |||
* Toxic Rain (DD initial hit, poison pools) | |||
* Toxic Spores (E) | |||
|| | |||
* Energybolt (E) | |||
* Stormcloud (Single-target) (E) | |||
* Stormcloud AoE (E) | |||
* Zap (stuns) | |||
* Thunderstrike (E) | |||
|} | |||
(E) = Elemental Damage<br /> | |||
(DD) = Direct Damage<br /> | |||
'''Special Thanks to Massapequa for his custom abilities''' | |||
== Damage == | == Damage == | ||
Revision as of 00:57, 17 March 2026
Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!
- Taming Requirement:
- Slots: 2 => 5 (Common/Uncommon/Rare), 1 => 5 (Epic/Legendary)
- Starting abilities: Dragon Breath (Epic/Legendary lose this)
- Innate abilities: See Table Below
- Location: Felucca, Trammel, Malas, Tokuno
Stat Ranges
- Strength:
- Dexterity:
- Intelligence:
- Hit Points:
Resist Ranges
Resist Ranges vary between the different elements.
| Resist | Fire Steed | Cold Steed | Poison Steed | Energy Steed |
|---|---|---|---|---|
|
|
|
|
|
Innate Abilities
Innate abilities are cumulative. A higher rarity steed will have the previous rarity abilities too!
These abilities are not affected by player training. They do not use mana.
| Tier | Fire Steed | Cold Steed | Poison Steed | Energy Steed |
|---|---|---|---|---|
|
|
|
|
|
(E) = Elemental Damage
(DD) = Direct Damage
Special Thanks to Massapequa for his custom abilities
Damage
- Base Damage:
- Damage Type: Based on element type
Training Options
| Magical Abilities | Special Abilities (Epic and Legendary Only | Special Moves | Area of Effects |
|---|---|---|---|
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|
|
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