Elemental Steeds: Difference between revisions

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Created page with "Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet u..."
 
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Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!
Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!
<div style="display:none;">
void maelstrom lightning plasma energy
inferno blazing molten searing fire
venom putrid toxic parasitic poison
glacial ice artic frost cold
</div>
[[File:Elemental-steeds.png]]


* Taming Requirement:  
* Taming Requirement:  
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* 70 - 80
* 70 - 80
|}
|}
== Innate Abilities ==
Innate abilities are cumulative. A higher rarity steed will have the previous rarity abilities too! <br />
These abilities are not affected by player training. They do not use mana.
{| class="wikitable"
! Tier !! Fire Steed !! Cold Steed !! Poison Steed !! Energy Steed
|-style="vertical-align:top;"
|
* Common
* Uncommon
* Rare
* Epic
* Legendary
||
* Firebolt (E)
* Flamestrike (Single-target) (E)
* Flamestrike AoE (E)
* Meteor Swarm (80% phys, 20% fire)
* Meteor Shower (80% phys, 20% fire)
||
* Icebolt (E)
* Icestrike (Single-target) (E)
* Icestrike AoE (E)
* Ice Geyser
* Ice Prison (freezes)
||
* Poisonbolt (E)
* Poisoncloud (Single-target) (E)
* Poisoncloud AoE (E)
* Toxic Rain (DD initial hit, poison pools)
* Toxic Spores (E)
||
* Energybolt (E)
* Stormcloud (Single-target) (E)
* Stormcloud AoE (E)
* Zap (stuns)
* Thunderstrike (E)
|}
(E) = Elemental Damage<br />
(DD) = Direct Damage<br />
'''Special Thanks to Massapequa for his custom abilities'''


== Damage ==
== Damage ==
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* Raging Breath
* Raging Breath
||
||
* Armour ignore
* Armor ignore
* Armour Pierce
* Armor Pierce
* Bladeweave
* Bladeweave
* Bleed Attack
* Bleed Attack
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__NOTOC__
__NOTOC__
[[Category:Taming]]
[[Category:Taming]]
[[Category:Unique to IUO]]
[[Category:Rarity_Pets]]
[[Category:Rarity_Pets]]

Latest revision as of 23:19, 23 August 2026

Elemental steeds are part of the rarity system and expand upon the existing fire steeds. Each element has 5 variants, each one with a different hue. Each level of rarity gains a new, custom ability as listed in the table. Epic and Legendary tiers also lose dragon breath, allowing for a different special ability to be added via training. Epic and Legendary tiers also start at 1 slot! The custom abilities all do their specific damage types and are not affected by the pet using chivalry. The custom abilities also don’t use any mana!

void maelstrom lightning plasma energy inferno blazing molten searing fire venom putrid toxic parasitic poison glacial ice artic frost cold

  • Taming Requirement:
  • Slots: 2 => 5 (Common/Uncommon/Rare), 1 => 5 (Epic/Legendary)
  • Starting abilities: Dragon Breath (Epic/Legendary lose this)
  • Innate abilities: See Table Below
  • Location: Felucca, Trammel, Malas, Tokuno

Stat Ranges

  • Strength:
  • Dexterity:
  • Intelligence:
  • Hit Points:

Resist Ranges

Resist Ranges vary between the different elements.

Resist Fire Steed Cold Steed Poison Steed Energy Steed
  • Physical‎
  • Fire‎
  • Cold‎
  • Poison‎
  • Energy
  • 30 - 40‎
  • 70 - 80
  • 20 - 30
  • 30 - 40
  • 30 - 40
  • 30 - 40‎
  • 20 - 30
  • 70 - 80
  • 30 - 40
  • 30 - 40
  • 30 - 40‎
  • 30 - 40
  • 30 - 40
  • 70 - 80
  • 20 - 30
  • 30 - 40‎
  • 30 - 40
  • 30 - 40
  • 20 - 30
  • 70 - 80

Innate Abilities

Innate abilities are cumulative. A higher rarity steed will have the previous rarity abilities too!
These abilities are not affected by player training. They do not use mana.

Tier Fire Steed Cold Steed Poison Steed Energy Steed
  • Common
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Firebolt (E)
  • Flamestrike (Single-target) (E)
  • Flamestrike AoE (E)
  • Meteor Swarm (80% phys, 20% fire)
  • Meteor Shower (80% phys, 20% fire)
  • Icebolt (E)
  • Icestrike (Single-target) (E)
  • Icestrike AoE (E)
  • Ice Geyser
  • Ice Prison (freezes)
  • Poisonbolt (E)
  • Poisoncloud (Single-target) (E)
  • Poisoncloud AoE (E)
  • Toxic Rain (DD initial hit, poison pools)
  • Toxic Spores (E)
  • Energybolt (E)
  • Stormcloud (Single-target) (E)
  • Stormcloud AoE (E)
  • Zap (stuns)
  • Thunderstrike (E)

(E) = Elemental Damage
(DD) = Direct Damage
Special Thanks to Massapequa for his custom abilities

Damage

  • Base Damage:
  • Damage Type: Based on element type

Training Options

Magical Abilities Special Abilities (Epic and Legendary Only Special Moves Area of Effects
  • Piercing
  • Bashing
  • Slashing
  • Wrestling Mastery
  • Poisoning
  • Discordance
  • Magery Mastery
  • Mysticism
  • Spellweaving
  • Chivalry
  • Angry Fire
  • Conductive Blast
  • Dragon Breath
  • Inferno
  • Lightning Force
  • Raging Breath
  • Armor ignore
  • Armor Pierce
  • Bladeweave
  • Bleed Attack
  • Cold Wind
  • Concussion Blow
  • Crushing Blow
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind
  • Mortal Strike
  • Nerve Strike
  • Paralyzing Blow
  • Psychic Attack
  • Talon Strike
  • Aura of Energy
  • Aura of Nausea
  • Essence of Disease
  • Essence of Earth
  • Explosive Goo
  • Poison Breath