Skill Changes
Skill Gain
Skill gain is vastly increased on InsaneUO. All skills will gain much faster and also more easily overall than on OSI. If crafting or casting you will gain on every attempt provided you don’t have 100% chance of success. For skills such as Swordsmanship they will gain on every swing. This means no matter your template you will be able to get up and running within a matter of hours, not weeks! Due to the fast skill gain there are no training areas. You simply need to go out into the world and play.
"Free" Skills
InsaneUO has a list of “free skills”. These are the skills that are either generally considered useless by most players or that we don’t feel should be a whole template on their own. These skills will not count towards the 720 skill cap so you can raise as many of these as you like. Always wanted a tamer bard that can also do treasure maps? Perhaps a fishing sampire? Now you can!
- Alchemy
- ArmsLore
- Begging
- Camping
- Cartography
- Cooking
- DetectHidden
- Fishing
- Forensics
- Herding
- Hiding
- Inscribe
- ItemID
- Lockpicking
- Lumberjacking
- Mining
- Musicianship
- RemoveTrap
- Snooping
- TasteID
- Tracking
Alchemy
- Alchemy can go to 120 either by purchasing a “Pick A Scroll” from the Insanity Tokens Vendor or by completing Alchemy BODs
- Alchemy is a free skill on InsaneUO meaning it doesn’t count towards your 720 skill cap
Animal Lore
The animal lore gump has had a major overhaul. No more do you need to scroll through multiple pages to see all your pet’s stats, but instead you can easily see everything on one window.
The training windows have also been updated to match this new look, along with the stable gumps. To add to this, stable gumps will remain open when retrieving a pet, making it easier to retrieve multiple pets.
Even if you don’t have the Animal Lore skill, you can single click any shrunk pets and choose “Lore & Knowledge” to view a pet’s stats. When viewed this way you can access multiple lore screens at once, allowing for easy comparisons. Stuck trying to decide which chimera to buy? Now you can compare the stats side by side to help make your decision.
Archery
See: Archery
Blacksmithy
- Blacksmithy can gain from any item that isn’t at 100% success chance, meaning you can gain skill for longer on lower cost items
- Blacksmithy BODs can be banked for full points
- Blacksmithy has gained new recipes for the Doom Upgrade artifacts
Bowcraft and Fletching
Skill Cap
Bowcraft and Fletching has a skill cap of 120 on InsaneUO. The power scrolls can be earned via turning in Fletching BoDs or through the “Pick A Scroll” deed available on the Insane Vendor in Luna.
Recipes
The Heartwood recipes have had an update to make the magic and rare crafted bows more desirable. InsaneUO also offers a second way to get these! You can continue to complete the Heartwood quests for a low chance of getting the recipe you want, or you can purchase “The Fletcher Book of Knowledge”. The recipes have not changed the materials required but you now get an improved end product.
The Fletcher Book of Knowledge
The idea behind this system is to allow a skilled crafter to grow their knowledge by discovering recipes after mastering the previous one. Once purchased from the BOD system for 5000 points, double click the book to open it and see the requirements. Note: The book will bind to the first character to open it. Do not open it with any character other than the intended fletcher. The crafter will complete tasks to craft specific items then submit them for a chance to learn the next recipe in the book. A skilled Fletcher can increase their chances of learning a recipe by having the following:
- Fletching Achievements (can be checked via [myachievements command)
- Novice Fletcher (craft 100 items) = 8% base chance
- Adept Fletcher (craft 1,000 items) = 40% base chance
- Legendary Fletcher (craft 10,000 items) = 80% base chance
- Dexterity (needed to learn the fine details of craftsmanship)
- For every 10 dex above 100, you receive a 1% bonus (so at 150, you’d have a 5% bonus)
- Fletching Skill / Imbuing Skill
- For normal recipes, only Fletching skill matters and gives 0% at 100, 10% at 120
- For rare recipes, Fletching skill gives 0% at 100, 5% at 120 and Imbuing skill gives 0% at 100 and 5% at 120.
- Crafting exceptional items for the recipes will provide a 5-10% bonus
As an example, a character with the Adept Fletcher achievement, 150 dex, 120 Fletching and 120 Imbuing will have a 55% chance of learning all the recipes. A character with the Novice Fletcher with 100 dex, 100 Fletching and 100 Imbuing will have only an 8% chance of learning the recipe. A character with the Legendary Fletcher achievement, 150 dex, 120 Fletching and 120 Imbuing will have 95% chance of learning the recipes.
The book gives you the instructions on how it works, as well as naming who the book belongs to. You can change pages on the bottom left to view all recipes. Recipes must be learned in order and the required items must be in your backpack.
Each page shows the final item under “Properties” and what is required to unlock it under the “Objectives” heading. The green gem at the bottom of a page indicates that is the current recipe you’re attempting to learn, red shows you can’t attempt that yet. Craft the required items and press the green gem to attempt to learn the recipe. You will get text above your character saying if you were successful or not. If you fail you will receive a small amount of your materials back.
Once a recipe has been learnt the page will have a red bookmark against it.
Carpentry
- Carpentry can reach 120 on InsaneUO. Either purchase a scroll from the “Insanity Tokens Vendor” or choose one as a BOD reward
- Carpentry BODs now have a lumberjacking storage box available as a reward, to store all your wood-related materials
Additional items available to craft with carpentry:
- Bamboo Tables
- Bamboo Counters
Cartography
Using a “Pick a Scroll” from the Insanity Token Vendor, cartography can go to 120, giving a boost to the range from which you can dig up your treasure.
Chivalry
See: Chivalry
Cooking
- Cooking can be raised to 120. The scrolls can be obtained either via Cooking BODs or by purchasing a “Pick a Scroll” from the Insanity Token Vendor.
- Cooking BODs have an ingredient storage box available as a new reward to store all your cooking ingredients in
Discordance
See: Discordance
Inscription
- Inscription is a free skill meaning it doesn’t count towards the 720 skill cap. Any character can raise it
- Inscription can go up to 120 by purchasing a “Pick A Scroll” from the Insanity Tokens Vendor or by choosing it as a BOD reward
- Inscription BOD rewards include a scribe storage box for scrolls and a reagent storage box for reagents
- Inscription gives an SDI bonus to any character that has raised it. GM gives you 10% while Legendary gives you 12%
Item Identification
Item ID counts as a ‘free skill’ on InsaneUO, meaning it won’t count towards the 720 skill cap. It has also been tweaked slightly; by using it on an item, looted or crafted, it will display a message to tell you the imbue weight of the item.
Above your character it will give the standard Item ID message with a rough value and a vague description of its strength.
In your system messages at the bottom of your screen it will show you the Imbuing Weight, Loot Weight and True Weight. The True Weight is how the magic rarity of loot is calculated (Lesser Magic, Magic etc).
Lumberjacking
Lumberjacking is considered a free skill on InsaneUO, which means it doesn’t count towards your 720 skill cap. As any character can raise it, it no longer gives a bonus to using axes which also encourages usage of other weapons.
As there is no risk from PvP in Felucca you will gain double resources every time you lumberjack no matter where you are gathering. This is on all facets: Trammel, Felucca, Malas, Ilshenar, Tokuno and Ter Mur. As well as the double resources you also have a chance for the bonus imbuing ingredient, crystal shards, in all facets.
Lumberjacking can be raised to 120 if you get a powerscroll from the “Pick A Scroll” on the Insanity Token vendor. Greater than 100 skill gives an increased chance for all bonus resources when lumberjacking.
Magery
- Mages are no longer bound to normal, boring mounts. They have a mount that is worthy of their great skill and superiority! Simply cast Energy Vortex on yourself and ride with style.
- For those who need ultimate power, Inscription is a free skill and provides an SDI bonus. GM gives you 10% while Legendary gives you 12%
- Mana regen is higher than normal, allowing you to keep casting for longer
Mining
As there is no extra risk to mining in Felucca here without PvP, every facet gets the double resource bonus. If you want to mine in Ilshenar feel free; each swing of your pick will earn you two ore instead of one.
Bonus resources have also been normalised across facets. You no longer need to mine in Termur in order to gather crystalline blackrock. At the appropriate skill levels you will have a chance to dig this up no matter where you’re mining.
Mining can go to 120 using the “Pick a Scroll” deed available from the Insanity Token vendor. You can also combine this with the +5 mining gloves from BoD rewards for a total of 125 mining. Players above GM will gain increased smelting success rate on higher level ores and will also gain an improved rate for digging up bonus resources.
Musicianship
- Musicianship is a free skill, meaning it doesn’t count towards the skill cap. Now any of your characters can play melodic music
- Due to being a free skill, +music no longer drops on rings and bracelets
Mysticism
+Mysticism can now be found on looted rings and bracelets
Necromancy
- Necromancers who also invest in the poisoning skill will gain a bonus to poison strike, giving it a chance to hit for AoE poison on all targets that the Poison Strike hits. The chance to add an AoE poison goes up by 5% every 20 skill points in Poisoning as shown in the table below
- A feature from OSI that isn’t well known is if you’re in wraith form and have a spellbook with ‘Recall’ in your backpack you will be able to cast recall without failure, even with no magery skill
- One of the best improvements to Necromancy spells is Animate Dead's ability to resurrect a nearby ghost by targeting their corpse while they're within range of it.
Poison Strike Enhancements
Poisoning Skill | Poison Level | Chance to Poison |
---|---|---|
0.0 | Lesser | 0% |
20.0 | Lesser | 5% |
40.0 | Lesser | 10% |
60.0 | Lesser | 15% |
80.0 | Regular | 20% |
100.0 | Greater | 25% |
120.0 | Deadly | 30% |
Rise of the Necromancer
The necromancer has had a quality of life upgrade for those truly dedicated to the dark arts. In order to qualify as one of these, you must be a ‘focused’ necromancer (as defined on uo.com) which means you must not have more than 30.0 skill (real or bonus) in any of the following skills:
- Magery
- Evaluating Intelligence
- Mysticism
- Focus
- Imbuing
- Spellweaving
- Animal Taming
- Musicianship
- Chivalry
- Bushido
- Ninjitsu
- Parrying
If you meet these criteria, have 100.0 or more real skill in Necromancy and Spirit Speak, and truly embrace your evil side by having negative karma, you will gain extra bonuses to the existing necromancy spells. The additional bonus from karma starts at -10,000 and will increase the more it drops.
Artifacts
With the update to necromancers come new necromancy-based artifacts. Currently these are available as drops from The Forgotten Three mini boss in that will run during the Treasures of the Undead Lords and Treasures of the Archlich events. Once those events end, the artifacts will be available from a new Peerless encounter. Details will be updated when available.
Quest
There is a new quest to obtain a necromancy lore book that details all the new bonuses to spells for a pure necromancer. “The Withering of the Defender” is available from a rather appropriate town and NPC.
Ninjitsu
- Mirror Images now follow you much more closely and “keep up” with you as you run!
- Shadow Jump can now be performed near housing/housing regions since there is no PvP restrictions to worry about
- Focus attack can now be used with ranged weapons
- Ninjas can now perform special moves in animal form
Poisoning
Poisoning has always been a bit lackluster in PvM, so this first iteration of improvements is designed to make it a more viable option in templates. The first of the changes is adding an AoE poison to poison strikes if you have Poisoning (see Necromancy section above)
The second major change is that having Poisoning as well as Taste Identification now provides poison IMMUNITY!
- Both skills must be at the levels listed below to have the immunity effect.
- The immunity is a TRUE immunity (you never even get poisoned) versus the Vampiric Embrace-style “immunity” where you get poisoned, but then it disappears the first time it attempts to tick.
- This change ONLY affects players, not pets (since they couldn’t have Taste ID anyways)
Poisoning & Taste ID Minimum Skill | Immunity Level |
---|---|
40.0 | Lesser Poison |
60.0 | Regular Poison |
80.0 | Greater Poison |
100.0 | Deadly Poison |
120.0 | Lethal Poison |
Poisoning is also used in Serpent Arrow. Serpent Arrow calculations have been “fixed” but also overhauled as follows:
- Calculation: Poison Level = ( (Poisoning Skill * 2 + Archery Skill + Dexterity – DistancePenalty) / 100 )
- Distance Penalty: Each tile beyond 3 tiles is a 10.0 point penalty
- Example: 120 Poison, 120 Archery, 150 Dex, and 10 tiles away yields Level = ( 120 * 2 + 120 + 150 – (10-3)*10 ) = 440 / 100 = 4 (rounded down) = Deadly Poison
- This now means ALL levels of poison are possible!
Spellweaving
- All arcane circles will give the max level focus with only one spellweaver. No more gathering a group just to cast your focus!
- There is one located at Felucca Britain Bank
- Any placed in your home will also work
- +Spellweaving can now drop on rings and bracelets
Tailoring
- You can gain on any item that doesn’t give 100% success rate, making it rare easier to raise your skill on lower cost items.
- Tailoring BODs can be banked for full points
- Tailoring has gained some new recipes for some of the Doom Upgrades
==
Taste ID is a free skill meaning it won’t count towards your skill cap as many players consider it useless. However on InsaneUO it now has a use! When paired with Poisoning, a character with TasteID can now gain poison immunity. See the table in the Poisoning skill section which shows the level of immunity that can be gained.