Template:Caps: Difference between revisions
From IUO Tome of Knowledge
Created page with "Different Shards can have different caps for multiple attributes. Here in Insane UO caps are: * Skill Cap: 720 with free skills already mentioned * Stats Caps: 225 on new chars + 5 as time reward + 25 with status Power Scrolls + 5 with Scroll of Valiant Commendation: 260 total. * STR 125 + 25 with STR bonus items: 150 total / Hit Points: 195 * DEX 125 + 25 with DEX bonus items: 150 total / Stamina: 270 (to be confirmed) * INT 125 + 25 with INT bonus items: 150..." |
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* Swing Speed Increas (SSI): 60 | * Swing Speed Increas (SSI): 60 | ||
* Damage Increase (DI):100 | * Damage Increase (DI):100 | ||
* Spell Damage Increase (SDI):No cap | * Spell Damage Increase (SDI): No cap | ||
* Lower Mana Cost: 40 for medable armor and 55 for non medable armor | * Lower Mana Cost: 40 for medable armor and 55 for non medable armor | ||
* Lower Reagent Cost: 100 | * Lower Reagent Cost: 100 | ||
Revision as of 20:38, 5 May 2026
Different Shards can have different caps for multiple attributes. Here in Insane UO caps are:
- Skill Cap: 720 with free skills already mentioned
- Stats Caps: 225 on new chars + 5 as time reward + 25 with status Power Scrolls + 5 with Scroll of Valiant Commendation: 260 total.
* STR 125 + 25 with STR bonus items: 150 total / Hit Points: 195 * DEX 125 + 25 with DEX bonus items: 150 total / Stamina: 270 (to be confirmed) * INT 125 + 25 with INT bonus items: 150 total / Mana: - (to be confimed)
- Hit Chance Increase (HCI): 45 for Humans and Elfs, 50 for Gargoyles
- Defense CHance Increase (DCI): 45 (can be raised up to 70 via armor refinements)
- Swing Speed Increas (SSI): 60
- Damage Increase (DI):100
- Spell Damage Increase (SDI): No cap
- Lower Mana Cost: 40 for medable armor and 55 for non medable armor
- Lower Reagent Cost: 100
- Mana Regeneration (MR): No cap, although you dont get any considerable gains after 30
- Stamina Regeneration (SR): No cap
- Hit Point Regeneration (HPR): No cap
- Resists: Humans and Gargoyles - 70 physical, 70 Fire, 70 Cold, 70 Poison, 70 Energy. Elfs: 70 physical, 70 Fire, 70 Cold, 70 Poison, 75 Energy. Resists cap can be raised via armor refinements or transformartion spells
