Nightmare: Difference between revisions

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Created page with "Nightmares are part of the rarity system and differ as the rarity goes up both in color and ability. * Common: Standard OSI-like nightmare * Uncommon: Different hue * Rare: 2 different hues, no dragon breath * Epic: Different hue, 1 slot, no dragon breath * Legendary: Different hue, 1 slot, no dragon breath, gains healing == Training Options == {| class="wikitable" ! Magical Abilities !! Special Abilities !! Special Moves !! Area of Effects |-style="vertical-align:top;..."
 
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File:Nightmares.png
Nightmares are part of the rarity system and differ as the rarity goes up both in color and ability.
Nightmares are part of the rarity system and differ as the rarity goes up both in color and ability.



Revision as of 00:13, 18 March 2026

File:Nightmares.png

Nightmares are part of the rarity system and differ as the rarity goes up both in color and ability.

  • Common: Standard OSI-like nightmare
  • Uncommon: Different hue
  • Rare: 2 different hues, no dragon breath
  • Epic: Different hue, 1 slot, no dragon breath
  • Legendary: Different hue, 1 slot, no dragon breath, gains healing

Training Options

Magical Abilities Special Abilities Special Moves Area of Effects
  • Necromancy
  • Piercing
  • Bashing
  • Slashing
  • Wrestling
  • Poisoning
  • Discordance
  • Magery Mastery
  • Mysticism
  • Spellweaving
  • Chivalry
  • Dragon Breath
  • Armor Ignore
  • Armor Pierce
  • Bladeweave
  • Bleed Attack
  • Cold Wind
  • Concussion Blow
  • Crushing Blow
  • Dismount
  • Feint
  • Force of Nature
  • Frenzied Whirlwind
  • Mortal Strike
  • Nerve Strike
  • Paralyzing Blow
  • Psychic Attack
  • Talon Strike
  • Aura of Energy
  • Essence of Earth
  • Explosive Goo