Template:Caps: Difference between revisions
From IUO Tome of Knowledge
No edit summary |
No edit summary |
||
| (6 intermediate revisions by the same user not shown) | |||
| Line 7: | Line 7: | ||
* INT 125 + 25 with INT bonus items: 150 total / Mana: - (to be confimed) | * INT 125 + 25 with INT bonus items: 150 total / Mana: - (to be confimed) | ||
* Hit Chance Increase (HCI): 45 for Humans and Elfs, 50 for Gargoyles | * Hit Chance Increase (HCI): 45 for Humans and Elfs, 50 for Gargoyles | ||
* Defense | * Defense Chance Increase (DCI): 45 (can be raised up to 70 via armor refinements) | ||
* Swing Speed | * Swing Speed Increase (SSI): 60 | ||
* Damage Increase (DI):100 | * Damage Increase (DI):100 | ||
* Spell Damage Increase (SDI): No cap | * Spell Damage Increase (SDI): No cap | ||
* Lower Mana Cost: 40 for medable armor and 55 for non medable armor | * Lower Mana Cost (LMC): 40 for medable armor and 55 for non medable armor | ||
* Lower Reagent Cost: 100 | * Lower Reagent Cost (LRC): 100 | ||
* Faster Casting (FC): 4 for Spellweaving and Chivalry, 3 for focused Necro, 2 for Magery, Mysticism and non focused Necro | |||
* Faster casting Recovery (FCR): 6 | |||
* Casting Focus: 12 from items + 1 for every 20 points in inscription. Total 18 (at 120 inscription) | |||
* Mana Regeneration (MR): No cap, although you dont get any considerable gains after 30 | * Mana Regeneration (MR): No cap, although you dont get any considerable gains after 30 | ||
* Stamina Regeneration (SR): | * Stamina Regeneration (SR): 24 | ||
* Hit Point Regeneration (HPR): | * Hit Point Regeneration (HPR): 18 | ||
* Resists: Humans and Gargoyles - 70 physical, 70 Fire, 70 Cold, 70 Poison, 70 Energy. Elfs: 70 physical, 70 Fire, 70 Cold, 70 Poison, 75 Energy. Resists cap can be raised via armor refinements or transformartion spells | * Resists: Humans and Gargoyles - 70 physical, 70 Fire, 70 Cold, 70 Poison, 70 Energy. Elfs: 70 physical, 70 Fire, 70 Cold, 70 Poison, 75 Energy. Resists cap can be raised via armor refinements or transformartion spells | ||
Latest revision as of 18:10, 8 May 2026
Different Shards can have different caps for multiple attributes. Here in Insane UO caps are:
- Skill Cap: 720 with free skills already mentioned
- Stats Caps: 225 on new chars + 5 as time reward + 25 with status Power Scrolls + 5 with Scroll of Valiant Commendation: 260 total.
* STR 125 + 25 with STR bonus items: 150 total / Hit Points: 195 * DEX 125 + 25 with DEX bonus items: 150 total / Stamina: 270 (to be confirmed) * INT 125 + 25 with INT bonus items: 150 total / Mana: - (to be confimed)
- Hit Chance Increase (HCI): 45 for Humans and Elfs, 50 for Gargoyles
- Defense Chance Increase (DCI): 45 (can be raised up to 70 via armor refinements)
- Swing Speed Increase (SSI): 60
- Damage Increase (DI):100
- Spell Damage Increase (SDI): No cap
- Lower Mana Cost (LMC): 40 for medable armor and 55 for non medable armor
- Lower Reagent Cost (LRC): 100
- Faster Casting (FC): 4 for Spellweaving and Chivalry, 3 for focused Necro, 2 for Magery, Mysticism and non focused Necro
- Faster casting Recovery (FCR): 6
- Casting Focus: 12 from items + 1 for every 20 points in inscription. Total 18 (at 120 inscription)
- Mana Regeneration (MR): No cap, although you dont get any considerable gains after 30
- Stamina Regeneration (SR): 24
- Hit Point Regeneration (HPR): 18
- Resists: Humans and Gargoyles - 70 physical, 70 Fire, 70 Cold, 70 Poison, 70 Energy. Elfs: 70 physical, 70 Fire, 70 Cold, 70 Poison, 75 Energy. Resists cap can be raised via armor refinements or transformartion spells
